Some games pause the moment you first see them. Titles like Sable, Solar Ash, and Cris Tales have such unique visual styles, but nothing more than Tunic. Solo developer Andrew Shouldice has set out to create an unforgettable ode to the 2D Zelda titles of the past, but that’s far from a complete picture of this great new action title.

As part of this year’s ID @ Xbox demo event, Master Chief’s house has rolled out a ton of new playable experiences with some of the most exciting indies coming in 2021 and beyond. As part of it, Marcus Stewart, Ben Reeves and Alex Stadnik got the chance to try out Tunic and share their thoughts with the lovely GI community.

One of the most noticeable aspects right off the bat is the game’s deceptive difficulty. When the demo starts up, it immediately becomes clear that gamers cannot just spam the attack button and stay alive. Players need to carefully block, roll and choose their attacks, especially as the enemies get bigger and more numerous. It almost feels like a Dark Souls game, not only in its deliberate battle (if not quite as punishing), but in its checkpoint system, the way death is handled, and its mysterious world structure . If you’re curious what this looks like in action, we’ll show you all that and more in this fun episode of New Gameplay Today!

We still don’t have a release date for Tunic, but we know that Andrew Shouldice’s exciting new indie title is coming soon to Xbox (including Game Pass) and PC!


For more indie goodness, keep it locked on Game Informer! We have tons of coverage of the smallest games that make the biggest impact, including a new gameplay today on Sable, an update on Hades coming to new consoles, and a first look at Somerville, the newest game from Playdead’s co-founder!



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